This is a sample of one of my rigs that I built for our prototype. It's a very lean rig, at only 72 bones (including the face controls). The video is showing full IK/FK arms, shoulder/clavicle controls, reverse foot lock controls, etc. Our game required multiple 'weapon classes' (i.e. pistols, rifles, heavy weapons, ahnd-held devices), and they also needed to be able to switch hands. Towards the end of the video I am showing the use of the reference editor to bring in all the weapons so the animators can activate the weapon they need, and on the hand that they need. At the very end is a sample 'run' animation using this same character and rig.